dungeon

Dungeon Romp -- full version feedback preview

Earlier, you saw my 4k dungeon game. I’ve been working on a “full” version — here’s where it’s at so far.

Known bug — walking can get wonky if you’re next to a wall. Dunno what the cause is — it goes away if you run Flash in a debugger. I’m working on it.

Four kilobyte game

Here’s the final version of my 4k game competition entry.

This game is a homage to the early dungeon crawlers, like Wizardry, Might and Magic, Bard’s Tale, etc. It’s not quite as fun, but most of my space budget is taken up by Flash bullshit and maze generation unfortunately. Still, you can wander around, kill stuff, and watch various numbers go up, and really, isn’t that what these games are about?

Arrow up moves forward, arrow down moves back, arrows left and right rotate you respectively.

Dungeon -- a Flash random dungeon experiment

This is about 8 hours of work, porting Jamis Buck’s dungeon generator from C to AS3.

There’s no goal, as this is only an experiment. Apologies to Gauntlet, from which I ripped some quick graphics. The minimap doesn’t show your position, but rest assured it is accurate, and after running around for a few seconds you should be able to extrapolate where you are.

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